7/26/2023 0 Comments Stygian darkest dungeon guideTweaked Trinket Embark Warning to be % based. Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake. (Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum. (This will be most noticed with purchasing your 4th camping skill.)Īfter several angry phone calls from Vvulf, he is now properly tagged as a boss. Skills will now auto-equip when purchased and have room. Tweaked Roster sort so that Characters in Party are arranged in their party formation.Īdded Skill Equip warning when trying to embark without all skills equippedĪdded Food Embark warning when trying to embark without much food Heirloom Chest now more profitable after using keyĪdded new treasure: "Jute Tapestry" (functions as a very rare gem worth 5,000 gold)Īdded “Party” selection type to camp skills to help make the skills more clear. Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available. Secret Rooms are no longer guaranteed in every dungeon. Reduced cost of the Upgraded Recruits upgrades. Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Bad Gambler and Skilled Gambler functionality improved. Slightly increased chances in both cases for interest. Hold SHIFT when purchasing Provisions to purchase a full stack.Īdjustments to chances of getting quirks at quest end. The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion. Quests that will trigger a Town Event: links are now clearly shown Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.įixed Provision Discount Town Event description so all languages should show up correctly. Tavern and Abbey complete side-effects rebalance and some new side effects added. Net result is much higher values of gems dropping as difficulty of missions progress.Īdjusted Antiquarian values to be in line with Economy changes to ensure she's still profitable. (ALL MODES) Rebalanced gem drops and changed gem values. Increased gold drops and gold stacking from 1,500 to 1,750 Reduced cost of upgrading hero skills final two levels Reduced hero weapon and armour upgrade costs. Trinkets are no longer recoverable from fallen characters after retreating.Īdded New Variations to Dungeon Map Generation!įix for users reporting increased cpu usageĮCONOMY Adjustments to Radiant and Darkest modes:Įconomy was too gold starved across the board, including mid and late game. Exactly what that way is, we leave for you to discover. When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. You can now continue playing after the time limit on your Stygian mode game after successfully completing the gameĪdded 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANAĬaw! Caw! Added New Trinket Recovery Quest Time limit reduced to 86 weeks and hero death limit dropped to 12 More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits.overall slightly more deadly Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first. Town Events trigger more frequently to compensate for shorter playtime Higher Light conditions confer slightly more to party DEF bonuses. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG. New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. New Stage Coach population option to use a Deck based system. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild) Returned provisions now give slightly more money backĪdded another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)Ĭhanged Experienced Recruit requirements. Hero upgrade and treatment cost scaling by level reduced Reduced cost of Upgraded Recruits upgrades. Increased chance of upgraded recruits appearing. Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Any hero may enter a Veteran or Champion dungeon. More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon. Never Again changed: heroes are now allowed to return to the Darkest Dungeon.
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